<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Artifactory on Jan Kelemen - Personal site</title><link>https://jk.rubberdax.xyz/tags/artifactory/</link><description>Recent content in Artifactory on Jan Kelemen - Personal site</description><generator>Hugo</generator><language>en</language><copyright>© [Jan Kelemen](https://www.rubberdax.xyz)</copyright><lastBuildDate>Mon, 16 Mar 2026 18:00:00 +0000</lastBuildDate><atom:link href="https://jk.rubberdax.xyz/tags/artifactory/index.xml" rel="self" type="application/rss+xml"/><item><title>The Editor and Artifactory</title><link>https://jk.rubberdax.xyz/post/2026-03-16-the-editor-and-artifactory/</link><pubDate>Mon, 16 Mar 2026 18:00:00 +0000</pubDate><guid>https://jk.rubberdax.xyz/post/2026-03-16-the-editor-and-artifactory/</guid><description>&lt;p&gt;Back to writing about updates on my game engine &lt;a href="https://github.com/jan-kelemen/niku"&gt;jan-kelemen/niku&lt;/a&gt;!&lt;/p&gt;
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&lt;h1 id="editor"&gt;Editor&lt;/h1&gt;
&lt;p&gt;In the previous post, I mentioned that I started working on the game engine editor.
With the hope of making some forward progress on this topic, I&amp;rsquo;ve decided to use ImGui as the GUI framework in the editor.
Instead of reinventing a GUI framework on my own or using a different library for the GUI.&lt;/p&gt;</description></item></channel></rss>