<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>VK_KHR_acceleration_structure on Jan Kelemen - Personal site</title><link>https://jk.rubberdax.xyz/tags/vk_khr_acceleration_structure/</link><description>Recent content in VK_KHR_acceleration_structure on Jan Kelemen - Personal site</description><generator>Hugo</generator><language>en</language><copyright>© [Jan Kelemen](https://www.rubberdax.xyz)</copyright><lastBuildDate>Thu, 20 Nov 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://jk.rubberdax.xyz/tags/vk_khr_acceleration_structure/index.xml" rel="self" type="application/rss+xml"/><item><title>I Still Struggle With Triangles</title><link>https://jk.rubberdax.xyz/post/2025-11-20-i-still-struggle-with-triangles/</link><pubDate>Thu, 20 Nov 2025 00:00:00 +0000</pubDate><guid>https://jk.rubberdax.xyz/post/2025-11-20-i-still-struggle-with-triangles/</guid><description>&lt;p&gt;Life sometimes gets in the way of game engine development.
Thanks to Hrvoje for reminding me that I need to publish a new update on my game engine &lt;a href="https://github.com/jan-kelemen/niku"&gt;jan-kelemen/niku&lt;/a&gt;.&lt;/p&gt;
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&lt;p&gt;Video quality has been massacred by YouTube&amp;rsquo;s compression algorithm.&lt;/p&gt;
&lt;h1 id="winter-is-coming"&gt;Winter is coming&lt;/h1&gt;
&lt;p&gt;Heating bills are expensive, but thankfully, I have a 220W space heater in my PC.
I&amp;rsquo;ve decided it&amp;rsquo;s time to add ray tracing support to the rendering engine.
For this purpose, I&amp;rsquo;ve created a new demo &lt;code&gt;heatx&lt;/code&gt;.
I&amp;rsquo;ll admit, I&amp;rsquo;ve spent way too much time playing Factorio in the meantime. The demo name is a reference to &lt;a href="https://wiki.factorio.com/Heat_exchanger"&gt;Heat exchanger&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>