<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>VK_KHR_dynamic_rendering on Jan Kelemen - Personal site</title><link>https://jk.rubberdax.xyz/tags/vk_khr_dynamic_rendering/</link><description>Recent content in VK_KHR_dynamic_rendering on Jan Kelemen - Personal site</description><generator>Hugo</generator><language>en</language><copyright>© [Jan Kelemen](https://www.rubberdax.xyz)</copyright><lastBuildDate>Tue, 14 May 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://jk.rubberdax.xyz/tags/vk_khr_dynamic_rendering/index.xml" rel="self" type="application/rss+xml"/><item><title>Remaking World 1-1 with Vulkan, mostly</title><link>https://jk.rubberdax.xyz/post/2024-05-14-remaking-world-11-mostly/</link><pubDate>Tue, 14 May 2024 00:00:00 +0000</pubDate><guid>https://jk.rubberdax.xyz/post/2024-05-14-remaking-world-11-mostly/</guid><description>&lt;p&gt;A couple of months ago (2 to be exact), I started learning graphics programming with &lt;a href="https://www.vulkan.org"&gt;Vulkan API&lt;/a&gt;.
I went through the &lt;a href="https://vulkan-tutorial.com"&gt;Vulkan Tutorial&lt;/a&gt;, then made a &lt;a href="https://github.com/jan-kelemen/graphics-demos/tree/master/vkpong"&gt;Pong&lt;/a&gt;
clone and a &lt;a href="https://github.com/jan-kelemen/graphics-demos/tree/master/vkchip8"&gt;CHIP-8 emulator&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sidenote, before this I&amp;rsquo;d never done any serious graphics programming at all, so use the information given here as a learning resource at your own risk.&lt;/p&gt;
&lt;p&gt;After that, it was time to increase the complexity a bit, so I decided to remake the first level from Super Mario Bros, well, mostly.
You can take a look at the gameplay footage of how far I&amp;rsquo;ve gotten in the video below.&lt;/p&gt;</description></item></channel></rss>